![]() What I am looking for here is some kind of system that would allow me to run this kind of program: #include ![]() The emulator could just skip all system calls or direct chip instructions that use graphics or sound. Would it be technically possible to have an emulator that has an emulated Motorola 680x0 CPU and the Amiga operating system ROM running, maps the Amiga's file system to the host computer's like FS-UAE does, but instead of implementing a full Amiga GUI only interacts with the user through standard stdio? That way it could run in a Linux terminal and be faster, more efficient and less error-prone to use. So it seems to me that firing up a fully emulated Amiga just to compile C code on it is overkill. (I mean the compilers themselves don't, the programs they produce as compiled output may well do.) As a specific case, C compilers on the Amiga have no need of the computer's graphics and sound capabilities. Even though when the Amiga was originally released in the middle 1980s, it was revolutionary in its graphics and sound capabilities, not all Amiga programs need them. ![]() After trying out FS-UAE on my Fedora Linux system, which worked quite nicely, I got to thinking.
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